#ifndef ____EVENT_DEFINITION___
#define ____EVENT_DEFINITION___

#include "Data/DataIf.h"

namespace Event
{
	enum EventGroup
	{
		GID_Invalid = -1,
		GID_Entity_Start	= 0,
		GID_EntityGene		= 0,
		GID_EntityPropChange,
		GID_EntityStateChange,
		GID_EntityObserver,
		GID_EntityMovement,
		GID_EntityCombat,
		GID_Entity_End		= 50,
		GID_Scene_Start		= 50,
		GID_SceneGene,
		GID_ScenePropChange,
		GID_SceneStateChange,
		GID_SceneObserver,
		GID_Scene_End		= 100,
	};
};


#endif